Object Pooling\08 Dynamically resize 2D box colliders.mp4Ħ - 5. Object Pooling\07 Clean up the obstacles.mp4ĥ - 4. Object Pooling\06 Implement recycle in any script.mp4ĥ - 4. Object Pooling\05 Make obstacles recyclable.mp4ĥ - 4. Object Pooling\04 Wire up the object pool.mp4ĥ - 4. Object Pooling\03 Build an object pool.mp4ĥ - 4. Object Pooling\02 Recycle game objects.mp4ĥ - 4. Object Pooling\01 Build a gameobject utility class.mp4ĥ - 4. Creating Obstacles\05 Destroy obstacles offscreen.mp4ĥ - 4. Creating Obstacles\04 Random spawner delay times.mp4Ĥ - 3. Creating Obstacles\03 Spawn new obstacles.mp4Ĥ - 3. Creating Obstacles\02 Move obstacles.mp4Ĥ - 3. Creating Obstacles\01 Build a reusable obstacle gameobject.mp4Ĥ - 3. Creating Repeating Textures\04 Emulate parallax scrolling.mp4Ĥ - 3. Creating Repeating Textures\03 Animate repeat background textures.mp4ģ - 2. Creating Repeating Textures\02 Resize textures to fill the screen.mp4ģ - 2. Creating Repeating Textures\01 Build a repeat background.mp4ģ - 2. Working with Sprites\04 Build a pixel perfect camera.mp4ģ - 2. Working with Sprites\03 Optimize loose sprites.mp4Ģ - 1. Working with Sprites\02 Cut up sprites.mp4Ģ - 1. Working with Sprites\01 Import artwork.mp4Ģ - 1. Publishing\01 Publish to different formats.mp4Ģ - 1. Publishing a Unity game in different formatsġ - Introduction\02 The exercise files.mp4ġ0 - 9. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing. Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. The end result is a reusable code base that you can extend with your own artwork and narrative. Unity expert Jesse Freeman builds a complete 2D game based off the endless runner genre-a unique one-button game that's not only fun to play, but also exciting to build. Double-click on bear spritesheet asset to start Asset Viewer and add different animation on Animations right panel then you can reproduce each animation click on the play buttonĬlick on OK button to save changes, select spritesheet entity from Entities Hierarchy panel and click on Add button in Entity Details panel then write “animation” on filter box of Add Component Dialog.Learn everything you need to get started in Unity 2D game development. If your spritesheet is an animated frame list you can add animations from the Asset Viewer tool. You can change the current sprite from Entity Details panel on the SpriteAtlas component You can see a spritesheet asset on Asset Details panel, Drag sprite sheet asset to Viewport Set a sprite sheet name that you will use on your gameĪfter Asset viewer is opened click on import Texture Packer button and select the spritesheet xml descriptor file.Īfter loading the SpriteSheet file from TexturePacker file format, click on the OK button Set a name and folder location for your game:Ĭlick on Assets folder from Asset Details panel and add new SpriteSheet asset or top menu Assets -> Create Sprite Sheet Start Wave Visual Editor and choose File -> New Project SpriteSheet descriptor file: It’s an xml file with information on how to slice spritesheet images to get individual sprites.SpriteSheet image: It is an image with all sprites included.If everything is correct you can see two files on your exit folder Select publish sprite sheet File -> Publish sprite sheet (Ctrl+P) to save it. Start TexturePacker and select Wave Engine template formatĭrag and drop all of your assets to the empty left panel on TexturePacker or select Edit -> Add sprites… from the top menu.Īfter adjusting for texturePacker parameters. After that you can edit it as a normal Sprite Sheet: Add sprites, animation, etc… Step by step tutorial This will import all of its sprites, packaging and size information. To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the. Wave Visual Editor now allow importing TexturePacker sprite sheets, automatically opening the TexturePacker file and converting to the Wave Sprite Sheet asset format, maintaining the original sources and the packaging information. It is very powerful and has tons of different options. TexturePacker is one of the most useful and used sprite sheet generators.
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